Sunday, July 8, 2012

Very very very tiny concept demo of NPC interaction and the game engine - literally just one scene right now (okay, two, but close enough)

Okay! So! Here's a teeeeeeeeeeeeeeny tiiiiiiiiiiiiiiiiiiiiiiiny little demo of the game engine! I finally realized what an idiot I was, so this is the last big download you'll have to make. The exe in this takes data from tiny little external files to run the game, so all you'll have to do is update those files, unless I make a change to the exe (which won't happen very often, if at all)!

Anyway, about this 0.1a thing. It lets you see the basics of how the game is gonna look (though it's not quite done yet, I'll admit - the New Game, Save, and Load buttons don't do anything at the moment, for example) and see how NPC interaction will work. There's only one NPC (a random nympho girl I generated myself and tweaked slightly), and you're defaulted to a horsecocked futa girl (also someone I generated and tweaked). She can give you a blowjob, resulting in her being coated in sticky cum (because everyone knows that futas produce gallons of cum, right?) that you can lick off of her. I intend to expand this demo some while I continue to work on the content - more different types of scenes with the NPC girl and an option to play as a male or a female for different scenes are currently planned. I might add in some basic TFs, we'll see.

Progress on the game bits of the game does exist, but I'm not sure when I'll have anything for you all to see on that end, sorry! Maybe getting this out will help me work faster? Miracles happen sometimes!

Anyway, I hope you all enjoy this little taste - and feel free to point out any typos I may have made, or make suggestions about how to improve my writing! I'm always looking to better myself.

The download is here, and also off to the side:
http://www.mediafire.com/?y5ra7v4i2q76xfv

I love you all lots~
~Unye

Edit~

Noticed I forgot to change the title of the game... how forgetful of me... here's a fix, if anyone actually cares. Just replace the old 001 - Main.umdat in the Data/Scripts folder with this one. All that it does is fix the title, so it's not a big deal. At least it demonstrates how much smaller files will be in the future? This totally wasn't planned, honest. I had just gone to bed, and I went all, "Wait I didn't fix the title did I," and since I'm an obsessive person here I am. Anyway I didn't update the zip, so if anyone wants the fix they will have to download/replace. Crashing now. Goodnight.

http://www.mediafire.com/?o8f5b1j9ijdruby

Saturday, June 23, 2012

CharGen 0.4

This release is pretty much all bugfixes, with a bit more functionality installed on my end. Don't expect any new content. I've implemented some suggestions about size (thanks jdread and Fenoxo!) in order to make things slightly better proportioned. I've also temporarily removed multiple arms/breasts/etc, since it seemed to be an issue for some people and not others (which made figuring out the why next to impossible, since I couldn't recreate it myself). With any luck I'll find a way to implement it without those issues - if not, they simply won't be part of the random generation, though they can be received in other ways.

Download is off to the side.

Love you~
~Unye

Friday, June 15, 2012

Random CharGen 0.3

Okay, here's take two. I severely slashed the chances of having more than one set of arms or breasts, and reduced the maximum random size of everything in an attempt to make things slightly more normal. I left up 0.2 for people who like those thing

Download:

http://www.mediafire.com/?b0vjzy4kjb5rugn

Love ya~
~Unye

Thursday, June 14, 2012

Chargen version 0.2 Release!

Good news! I finished the first demo of the random character generator! It currently has no filters and generates completely random male, female, and dickgirl characters. This is just a very basic, unpolished release that contains only human, horse, and cat parts - and those aren't quite finalized. That aside, this is a way to show you how the description system in the game will work, so I hope you enjoy it~

Unfortunately, it will only really work for Windows users right now (though maybe Windows emulators like Wine will work? I'm not sure), as I packed the scripts into an exe. I'm trying to find a workaround for Mac and Linux, but in the end I may have to release the scripts in an open-source manner and tell you what Ruby files you have to download to run it on those operating systems. Sorry for the inconvenience!

The download:
http://www.mediafire.com/?26qboc163ju359n


Love you all~
~Unye

Tuesday, June 12, 2012

Progress

Well, the poll is moving along nicely. It looks like option two will probably win, but I'm going to let it run until at least the end of the week to let me finish up the appearance framework and a random character generator that will be used as a testing device/teaser (I'd say that the appearance framework is about 75% done and the random character generator is at about 45%). The naming portion of the generator is finished, at least - 1000 different forenames each for females and males (futa get to share the female names) and 1000 surnames that can be used by all genders. The generator will not produce genderless characters (at this point, anyway).

You can expect that by the end of this week/beginning of next week, so look forward to it! Feel free to ask me any questions you have by leaving a comment here or posting in my thread on Futanari Palace (it's in the Game Development board).

Love you all~
~Unye

Monday, June 11, 2012

About the Poll (Unye's Game)

If you look to the right, you'll see a poll. Please vote in it. This post will give a (very) basic explanation of what to expect from each option.



  • "A single-character dungeon-crawler with CoC-style transformation and sex/character interaction" - think old text-based dungeon crawlers. No real graphics - just you, your navigation buttons, text descriptions of the area, and, if you're lucky, some kind of a minimap. In this option the only character who adventures is a solitary player character. There will still be plenty of NPCs, and happy-sex/rapey-sex/sex-because-you're-both-horny-and-feel-like-it between the player and said NPCs as well as the monsters (hopefully with a great deal of variance based on appearance, appendage size, relationship levels, statistics, etc), and the PC will still be able to transform (a lot) like in CoC (possibly even more different body spots that can transform).
  • "A party-based dungeon-crawler with CoC-style transformation and sex/character interaction" - in premise this is very similar to option one. The difference is that there will be a party adventuring instead of a single PC. The party could be made up either of multiple player-created characters or of the player and NPCs - I'd probably put up a poll about whether to allow multiple player-created characters if this option won, though. Aside from that, this is exactly the same as the first option.
  • "A game similar to CoC but with more customization and variation in scenes based off of factors of appearance/statistics" - exactly what it says on the tin. It wouldn't have the dungeon crawliness of the other two options - it would have the sort of simple navigation and small areas/click repeatedly and hope to get what you want exploration that CoC has. I'm honestly not too fond of doing this option, since CoC is a great game and I don't want to make a clone (which, even if I did this, I'd have significant differences - such as the increased variation in scenes and transformation that are present in the other two options). Fenoxo's doing a great job with CoC as it is, and I know I couldn't hope to make something even half as good if I went this route. Still, I'm offering it as an option because it may be what people want.
Anyway, I briefly spoke to Fenoxo (who's an awesome guy, just putting that out there - though you all already knew that) and he gave me the go-ahead to use a similar sort of appearance layout to that of CoC for character descriptions, which is what I've been working on today (when I'm not distracted by other stuff). That's not to say it'll be exactly the same - hell no. It's got some significant differences! I just used the basic format and order of it. I'm not just a copycat! (even if people do say I'm a lot like a cat)

Anyway, vote vote vote! The poll will close on the 20th (maybe longer if I don't get many votes). Before that point I'll just be working on the descriptions and a basic GUI that could be used for any of the games. I'll probably have a (very) basic demo available within a week or two after the poll closes. If it's one of the dungeon crawlers, it'd be like a 5/6 room dungeon demo with a monster or two that have, like, maybe 2-4 sex scenes each (with variations)? If it's the CoC-like, think the Unnamed Text Game iteration of CoC (maybe a bit smaller).

Love you all~
~Unye

A simple Ruby snippet thing

I wrote a number of things like this to make some bits of the appearance descriptions my game go more quickly (I'm doing it in Ruby. Wheeeee~). The fact that they exist has no bearing on the poll -  which will be explained in a third post in just a moment - because all of the ideas in the poll would use the same base description system, so. I'll post some of them over time - maybe like one a day or something? I don't know.

The first one is for use with Strings.


class String # String - the base class for strings
   def aan # Aan - adds either a or an, depending on what the first letter in the string is.
      vowels = ["a", "e", "i", "o", "u"]
      if vowels.include?(chr.downcase)
         string = " an " + self
      else
         string = " a " + self
      end
      return string
   end # end aan
end
Okidoki, since it's written up there so... well, not really nicely, since the format of it was utterly murdered as far as I'm concerned and I had to poke it some to make it look even mildly as nice as it does... but well, it's written up there, so anyway, using it. Say I'm going to be using a noun generated by a method, but I don't know what noun it'll be until the method runs. I can't put a static "a" down because the noun might start with a vowel, and I can't use "an" because it might start with a consonant. Here's our example method:

def testmethod
   nouns = ["ice cream cone", "frog"]
   return nouns[rand(nouns.size-1)]
end

puts "I want a " + testmethod

Okay, so we have an even chance of getting either "I want a ice cream cone" or "I want a frog" at the end of the displayed string. The problem here is that "a ice cream cone" is not proper English. If my aan method is defined, then we could use this instead:

puts "I want " + testmethod.aan

This would return either "I want an ice cream cone" or "I want a frog." Much better!

So far I've used this snippet to mention the basics of the face of characters - are they ordinary? Feline? Canine? Stuff like that. Thanks to the snippet, they have "an ordinary face," "a feline face," "a canine face," etc. with no extra work on my part. Yay.